Prototype to learn more Godot concepts. One goal of this one was to create something that could be mobile friendly to play with Godot's export to Android.

Game wise the idea is a typical block breaking by aiming balls at the blocks and releasing them. In this case you have a time limit per level so strategic usage of the "Stop" and "Faster" buttons at the bottom are necessary.

At the end of each level you can choose one upgrade. Once you have completed all the levels you increase rank and no longer get upgrades. The random health of the blocks is increased. The goal is to see how many player levels can you increase until you can no longer complete a level.

Also, levels are randomized. Sorta.

As usual, this is a prototype so expect some bugs. Although I know of two that I felt gave a slight advantage so I decided to think of those as "hidden features" instead.

StatusPrototype
PlatformsHTML5
Authortalmand
Made withGodot
TagsGodot